Son of Chuck has vastly improved from its first game on the Master System. There is stage music, the gameplay mechanics are understandable, and the level designs are coherent. And unfortunately, that’s where the compliments end. Chuck Rock II: Son of Chuck is very, VERY Bland. It is as basic as it comes for mascot platformers. Chuck Jr. is not even that appealing to be honest. Sure, he’s a baby on a quest to rescue his dad, but his sprite is kinda ugly. I guess they were going for the whole gross is cool thing they had in the American 90’s. Who really knows? Still, even if he was more appealing, the gameplay is still boring. Not even the boss fights are exciting to beat. You just stand there waiting for the dinosaurs to attack and then you counterattack. It’s very tedious and they have a lot of hit points. Yawnnnnn….
This game is a Big Meh. Better than the first, but not really fun or challenging to play. You can try it, if you’re curious. It’s only six levels, but they’re six levels of boring. I wouldn’t blame anyone for skipping this one.



